Uthgardt Tribe Member
Source: Sword Coast Adventurer's Guide
Though you might have only recently arrived in civilized lands, you are no stranger to the values of cooperation and group effort when striving for supremacy. You learned these principles, and much more, as a member of an Uthgardt tribe.
Skill Proficiencies
Athletics, Survival
Tool Proficiencies
One type of musical instrument or artisan's tools
Languages
One of your choice
Equipment
A hunting trap, a totemic token or set of tattoos marking your loyalty to Uthgar and your tribal totem, a set of traveler's clothes, and a pouch containing 10gp
Features
Barbarian Tribes of Faerûn
Though this section details the Uthgardt specifically, either it or the Outlander background can be used for a character whose origin lies with one of the other barbarian tribes in Faerûn.
Uthgardt Tribes and Their Territories
For most Uthgardt tribes, the only stability in their history is the site of their ancestral mound. Most of the Uthgardt holy sites have existed since antiquity, but the fortunes of the tribes that revere them have hardly been static.
Blue Bear
The easternmost of the Uthgardt are the Blue Bear — thought destroyed more than a century ago — who have recently emerged from inside the High Forest and reclaimed their ancestral mound at Stone Stand, just south of the Moon Pass and north of the forest.
Black Lion and Red Tiger
North of Blue Bear territory, in the Glimmering Wood, is Beorunna's Well, a settlement of some size that near the ancient ancestral mound of the Red Tiger tribe.
Sky Pony
In a part of the Glimmerwood called the Moonwood stands the One Stone, the ancestral mound of the Sky Pony tribe. These are a people divided; half of the tribe has settled and built a sizable steading around the One Stone.
Tree Ghost
In the depths of the High Forest stands the Grandfather Tree, the ancestral mound of the Tree Ghost tribe. The Tree Ghosts split off from the Blue Bears long ago and all but disappeared into the forest.
Great Worm
The Frost Hills, a small southern spike of the Spine of the World Mountains just north of the Evermoors, is the site of Great Worm Cavern, the ancestral mound of the Great Worm tribe. These Uthgardt are notoriously reclusive.
Black Raven
As forbidding as the Spine of the World Mountains they roam, the Black Ravens are fanatical in their adherence to the old Uthgardt ways.
Elk
Flint Rock in the midst of the Evermoors is the ancestral mound of the Elk tribe. The Elk were once prolific raiders, extending their reach even into Nesme and Mithral Hall, but the tribe was shattered a handful of decades past by the forces of those cities.
Thunderbeast
The Thunderbeast tribe has not been heard from in several years. When the Thunderbeasts made their annual pilgrimage to Morgur's Mound in Neverwinter Wood, they found their holy site desecrated.
Gray Wolf
The Gray Wolf tribe, made up of lycanthropes, was destroyed by a Selunite crusade because of the tribe's curse. Some of the surviving Gray Wolves took shelter among other Uthgardt tribes.
Griffon
The Griffon tribe came to an untimely end when it rose against the forces of Luruar allied with giants and orcs.
Red Pony and Golden Eagle
The Red Pony and Golden Eagle tribes vanished centuries ago. They were last seen in the vicinity of the One Stone, the ancestral mound those tribes shared with Sky Pony.
Uthgardt Heritage
You have an excellent knowledge of not only your tribe's territory, but also the terrain and natural resources of the rest of the North. You are familiar enough with any wilderness area that you find twice as much food and water as you normally would when you forage there.
Suggested Characteristics
Even if you have left your tribe behind (at least for now), you hold to the traditions of your people. You will never cut down a still-living tree, and you may not countenance such an act being done in your presence. The Uthgardt ancestral mounds — great hills where the totem spirits were defeated by Uthgar and where the heroes of the tribes are interred — are sacred to you.